| famousringo said: Somebody always brings up TrackIR in these threads. Personally, I don't see the appeal of head tracking as a means of pivoting the camera in a cockpit. You turn your head to the left to move the camera left, then end up looking at the screen out of the right corner of your eye to see what's to your left. Huh? Kind of breaks any immersion when you have to look right to look left, doesn't it? |
On one hand, I agree that it probably is weird to use at first, and potentially disorienting. I've never personally used TrackIR. However, you can't really tell me that moving your head to look around doesn't seem like a good idea. Currently you have to use either the analog stick or the d-pad to look around in racing games. Both are hardly ideal control options. And if you are using a racing wheel? You are out of luck. Being able to see the corner while using a racing wheel I imagine is an awesome experience, and would allow you to hit the apex of a turn with amazing precision. I mean, there's a reason why TrackIR exists, and still exists, and continues to make products. There's a market for these type of input devices (mostly for hardcore sim gamers), and obviously people enjoy using these peripherals. I would get one, but the steep pricetag puts me off.







