By using this site, you agree to our Privacy Policy and our Terms of Use. Close
the-pi-guy said:
Interestingly he hasn't changed his thoughts in 4 years.
2009 he said that photo-realistic graphics are 10-15 years out.
2013 he said 10 years.
So he thinks somewhere between 2019 - 2024, we'll have photo-realistic graphics.


But that’s only half of the equation. Sweeney also noted that visuals as we know them go far beyond immaculate wall textures and sizzling explosions. People matter too – and even with all the computing power in the world, that particular Rubik’s Cube won’t soon be solved.

“We're only about a factor of a thousand off from achieving all that in real-time without sacrifices. So we'll certainly see that happen in our lifetimes; it's just a result of Moore's Law. Probably 10-15 years for that stuff, which isn't far at all. Which is scary -- we'll be able to saturate our visual systems with realistic graphics at that point,” he told Gamasutra.

“It's anything that requires simulating human intelligence or behavior: animation, character movement, interaction with characters, and conversations with characters. They're really cheesy in games now,” he explained.

“And unfortunately, all of that's not just a matter of computational power, because if we had infinitely fast computers now, we still wouldn't be able to solve that, because we just don't have the algorithms; we don't know how the brain works or how to simulate it.”

So it's very interesting that he is basically saying the exact same things in 2009 and 2013. I think we'll probably see photo-realistic gaming in the next 20 years, maybe not the next 10 though. It would be crazy amazing if he was right though.

I just hope it doesn't take more then 20 years to happen. How much would it cost to run these graphics in the future though? Do you think, it will be affordable once photo-realism is achieved in gaming?