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sales2099 said:

Considering we had no numbers of it "doubling" after E3......that only means the numbers were that much lower.

You can't dismiss math. Im sorry it doesn't work like that. Divide 2012 revenue of $140 million and you have 2.8 million suscribers in December 2012. This isn't a exact figure but a estimate based on whatever information we have been given. Im sorry but you shouldn't be defending this because you don't agree with the answer.

You say whatever hypotheticals you want, I just did some simple math. Less then 3 million subs on a optional service that is only 2 years old isn't bad per-se, it just means it has a long way to go to pull Live Gold numbers.


Is there any reason why it needed to reach the same numbers as Live? I mean if you asked me which would have more subscribers: something that was mandatory to play games online or something that was optional and just gave benefits, I would say that the mandatory one would have more subscribers every single time (on a comparable user base).