| ZenfoldorVGI said: Reviews are the opposite of facts though. I liked IX, however I reverse my order. I say VIII is my fav, VII second, IX third. One of the major reasons I believe most people don't like VIII as much was because they went through the whole game without ever understanding the base gameplay. If, throughout most of FFVIII you don't have 99 draws junctioned on each of your stats, or if you ever cast summons much, you probably weren't playing right, lol. If you ever become high level in the game early on, you learn very quickly that in order to survive you must either become heavily reliant on GF summoning or limit break abuse. Dismissing summons as options shows you probably didn't have a real grasp on their effectiveness. Here is the deal with the gameplay in FFVIII. By halfway through, every attack you do should be a limit break. The game is ALL about limit breaks. Maximizing Zell's limit break and rolling for Lionheart.....wow, the gameplay in VIII was magnificance. I have never played anything like it. So you're saying that it's good gameplay to be repeating the same move over and over and over in every battle? EA should hire you for their madden games division, you'd feel right at home. And FWIW, Rinoa's final limit break with the right magic setup is easily on par if not better than Squall's Lionheart. The thing is, your characters will SUCK on your first playthrough. The reason? Well, your not supposed to level your characters until right before Untimecias(sp?) castle. The game is playable at all levels (it just gets much harder at higher levels). On my first playthrough, I had all my current party members and GFs max leveled before the SeeD test. The hardest battle in the game for a level 99 party isn't the final boss but rather the Tonberry King btw. Why? Well, because later on you get these things you can equip that increases your stats as you level up, and all the monsters you fight have strength based on your level at the moment. So, once you get the awesome ones, and level up at the end, you'll be ultimately strong. Imagine a strength stat with 99 ultima junctioned and strength up levels, and a hit stat and a speed stat at 255, with every attack being a limit break. Unless of course you actually want a challenging battle where you consider using strategy. But then again, if you wanted that you'd be playing a different game. That's what it takes to beat the weapon in VIII. Deep doesn't begin to describe it. I also found the Chocobo quest in IX to be almost as rewarding as VII's. |
I know you're being sarcastic in this post, but your sarcasm fails.
PS: If it wasn't sarcasm, you just failed even harder.







