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8. Low-end hardware - Its was a problem oly with wii and wii U. I think this is a new problem. And also N64 and GC had hardware more than enougth, and they 'failed'.

7. They don't listen to their fans - They listen to qhat the major of fans say. few fans ask for f-zero, much more fans ask for a new (old) mario. Its what we can see in the sales.

6. Mario games - Only because is the same character dont means that is the same game. Same character, different gameplay, i dont know why it is an error. And every year CoD/fifa/AC nobody says that is an error.

5. Local multiplayer centric - I like local multiplayer better than online, there are lots of people like me. Nintendo is the only that please this public, so thats not an error. The error is not ALSO include online multiplayer. They are not excludent.

4. Not enough mature IPs - Ok I agree. I would love to see more. But mature Nintendo IPs will probably sell less than the not mature.

3. Rejection of industry trends in general - Ok, agreed. But sometimes, by rejecting the trends, they bring something new to industry.

2. Dominant first party software sales - a big problem. thats the reason of vicious cicle of third parties on Nintendo consoles.

1. Focus on mascot-driven IPs - Hmm, hadnt though about it...

I could resume that way:
People buy most their less mature games, bonded to characters, they only follow what people want(that way they profit)
when they bide in hardware and more mature first party games they go bad in sales.
It was good until SNES, (but these times they had third party support, and hadnt playstation to compete.)

I cant see why GC 'failed'. Powerfull hardware, the lowest price, mature games, a tradictional controller that was following the trends, mush less mario games, all IPs (that fans ask) were there(metroid, f-zero, star-fox...).

Wii had all of listed errors, but it succed...