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It's kind of a hand-in-hand thing, I think. A lot of these games couldn't do what they do on current gen systems while looking as nice as they do.  Killzone: Shadowfall, for instance, is able to look better than KZ3 while having much more open maps and encounters.  On the PS3, they had to enclose things more.  The Division seems the same, having a large, open map while looking really good.