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walsufnir said:
theprof00 said:

mockery doesn't foster good discussion. Batteries are only one of a handful of nickle and diming examples.
80k a week isn't that much considering it's being outsold by 50% every week.
MS is only selling 80k per week because of a strong foundation they've created. Friend userbase, casuals, content, etc. The xbox360 as it currently is, is quite a good system; especially at 140$ NEW which is almost half the price of a ps3 you can really see the value and how it's managing to sell so many still.

Next gen is coming pretty rapidly though. And all that is going to be gone. No initial userbase, no casual userbase (both due to just the realities of a console release), only launch lineup, and no price advantage.

When next gen hits and you see how much of a disadvantage ms is up against, you will see that my points are valid.
People don't like to foot the bill, especially now that sony has caught up quite a bit. Almost all the advantages are gone, or are undiscernably different.


80k aren't good for a system which is lacking exclusives, has a controller with batteries and for a system which was launched in 2005 is quite good, in my opinion.

And if all the advantages 360 had arre not present next gen *and* this will result in what you wish we still have yet to see. The road to success has a lot of parameters many can't see. Who would've thought the Wii would be such a success before its release?

Your points are only valid for you. I personally don't bother using eneloops and won't if I buy Xbone - I will buy it because of the games.

Look at the question from another angle.
If ps3 is outselling xbox360 by 50%, and the ps3 costs 79% more expensive than the 360, how much would the ps3 be outselling the 360 at the same price. And in that same vein, how many consoles would the 360 be selling?

It comes down to simple math really.
The price and the content is equal to demand.

The 360 has a lower price, and the xbox360 library, and A, B, and C.
That equals X demand, say for example, 80k per week.

The ps3 has a higher price, and the ps3 library, and D, E, and F.
That equals Y demand,l say for example, 120k per week.

It's not hard to see that there is obviously something causing a difference between 80 and 120k per week. All you have to do is look at what factors are going into it.

One could say some of those variables are "value", "social strength", "marketing", "dominance", "brand".
We know that "age" is not one of them, because launch aligned we already know the ps3 is higher.

What I CAN do, is look at what went into that 80k.
Library, Friend circle, replacements from very large userbase, special edition models, price point.
Then I can take those and say, "of these factors, which ones are a present in the xbox one".
The answer is none of them.

I could then look at the aforementioned variables as well:
Value? Nope, they're still saving themselves a fraction of a dollar by making you pay 8 dollars for your own batteries...among other cut hardware.
Social Strength? Microsoft had to change their strategy completely because of fan consumer apathy and criticism.
Marketing? Microsoft themselves admit to an image problem.
Special editions? Not yet.
Price Point? 100$ more expensive than the competitor.

 

It's not that I WISH to see xbox1 fail. It's that they are already failing, and I'm providing you the context to help you understand. Conversely, your argument is, "I don't believe you because you're a fanboy, so I won't look at the evidence for myself". Not the best position to be in if you want to be pointing fingers.

PS: I'm sure you'll read this and say, "fine, whatever, what has this got to do with batteries though".
I assure you, it has everything to do with batteries. Batteries are a microcosm of the entire platform. That's why "batteries" is so important, because the console itself can be boiled down very succinctly to one simple word.

the xb1 = batteries