By using this site, you agree to our Privacy Policy and our Terms of Use. Close

 The real link is here.

That emphasis on the community will also dictate the direction of LBP’s DLC. “We’ll be feeding the community our own content just as they supply it themselves – but we’ll be able to create specific stuff,” explains Smith. “The pistons and pulleys, for example, are the kind of thing only we can provide, and based on feedback from the community we can look at what they want and hopefully provide it.”

Awesome, just what I wanted to hear. There are a lot of things I'll probably want to do that won't be possible right away, but it sounds like there's a good chance it'll be possible later. (Have we seen anything about support for different gear ratios, for instance? Can the speed/torque of a rotating cog be adjusted? Basic things like this.)

Most excitingly, Media Molecule anticipates levels that act as hubs and simply point people in the direction of the best user created content: imagine a room with five doors, each one with a little screenshot and description of what’s through it. Those hubs will then become highly rated themselves and people will gain a reputation as good ‘sifters’, and become as important for the community as the creators themselves.

Interesting. So the visibility of levels won't be limited to just their score ranking. They'll be promoted in a way similar to how the web works, with levels "linking" to each other, and links from more prominent levels being more valuable. They really are going with a democratic approach to this whole thing.