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platformmaster918 said:
I was pleasantly surprised by how uncinematic LoU really was or rather how much it let me play.  It didn't regenerate your health or give you a bunch of supplies after each fight.  It just let you do as well as you played and keep supplies depending on how smart and diligent you were and playing on survival was one of the most satisfying gameplay experiences I've had this gen.  

There are some games I like being cinematic.  Heavy Rain and Uncharted are pretty simple gameplay wise but you can still lose and it DOES make it much more immersive in the story when you are kind of led.  While I LOVE those games I would never want every game to be like them.  So very few pull it off well.  Games like Infamous, Batman, MGS, GoW, and Resistance 3 all have excellent storytelling and give a cinematic feel without sacrificing gameplay.  There is a balance and different degrees that can be enjoyed for different reasons.  

MGS has hours and hours of cutscenes and some dumbed down sections (like pressing triangle for 20 mins to get through a microwave tunnel) but I still can't beat it on Big Boss Extreme or whatever the hardest difficulty is.  I had a fun challenge with Infamous and Batman this gen on hard and Resistance and GoW I was ready to chuck a controller a few times but platinumed all 6 GoW games and R3 eventually.  GoW sticks to strict hack n slash other than finishing bosses which gives you awesome immersion and finishers that you feel a part of (still one of the few games that does QTEs right) which are its cinematic moments.  R3 sticks to letting you fend for yourself other than when you run through an explosion or watch a cutscene every now and then but it's still damn hard.


I loved the games you mentioned, they are the noble exceptions.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.