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HoloDust said:
zorg1000 said:
HoloDust said:
zorg1000 said:

i know nothing in terms of tech specs and u seem to know quite a bit, could u explain to me the power difference between Wii U, One and PS4?

ive heard some people say in comparison to PC, Wii U-Low setting, One-Medium, PS4-High. ive also seen Wii U=PS2, One=GC, PS4=Xbox. Are either of those close to reality?


Don't want to get (once again) into full tech breakdown (known so far), not sure if it would mean to you much anyway, but, when similar tech that is in those platforms is compared, let's say that if something is running on PS4 @ 30fps,  it would run (on average), with same settings, at some 20fps at XOne, and some 3-5fps at WiiU (jury is still out on that)...so, as a dev, you would need to lower your res/details to get to same 30fps on those platforms - for the sake of comparison, TITAN 3-way SLI would run at 180-200 fps.

So for the most part a game can be ported to Wii U just with minor downgrades depending on how much developers want to put into it?

The amount of things you'd need to downgrade to get to that 30fps from 3-5fps is anything but "minor". Is it possible - it theory, why not, just as it's in theory probably possible to put Halo 4 on original Xbox. Is it feasible or sensible? Not really, specially with this traditional Nintendo user base.

That's why WiiU is really badly designed for console that was supposedly going after better 3rd party support - you either need to have user base that will heavily support 3rd parties on your platform, so that publishers will put extra work to port their titles to your platform no matter the raw power of hardware, or you need to have easy and powerful enough hardware so they can port easily, no matter the user base.

WiiU, sadly, doesn't have either...and I really mean sadly - if they made WiiU=PS2 when comparing with 6th gen in terms of raw power, they would have all they need to fight with the big boys and still be cheaper, if only it wasn't for another attempt in "innovating" with that Gamepad.


Crysis 3, for example, needs a Core i7, a HD 7970 and 8GB RAM to run maxed out, but it's minimum specs are a Athlon II X2 CPU/Pentium Dual Core, HD 6450 and 2GB RAM. That's a far higher power difference than the one between Wii U and PS4/XOne and no geometry is changed between low and high settings. You play the exactly same game on high or low, it's just that lightning, textures, shadow, water quality, resolution, etc., are different, the experience is the same since the overall polygon count is the same, therefore, the game isn't any different from a gameplay perspective. Halo 4 on Xbox simply wouldn't be possible because we're comparing a Geforce 2 GTS to a Radeon X1800. Power difference is to big to simply change the textures and lightning. Not in Wii U's case, though, based on current high-end PC releases.