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zorg1000 said:
HoloDust said:
zorg1000 said:

i know nothing in terms of tech specs and u seem to know quite a bit, could u explain to me the power difference between Wii U, One and PS4?

ive heard some people say in comparison to PC, Wii U-Low setting, One-Medium, PS4-High. ive also seen Wii U=PS2, One=GC, PS4=Xbox. Are either of those close to reality?


Don't want to get (once again) into full tech breakdown (known so far), not sure if it would mean to you much anyway, but, when similar tech that is in those platforms is compared, let's say that if something is running on PS4 @ 30fps,  it would run (on average), with same settings, at some 20fps at XOne, and some 3-5fps at WiiU (jury is still out on that)...so, as a dev, you would need to lower your res/details to get to same 30fps on those platforms - for the sake of comparison, TITAN 3-way SLI would run at 180-200 fps.

So for the most part a game can be ported to Wii U just with minor downgrades depending on how much developers want to put into it?

If graphics were the only thing going on in a game, then yes. Downgrading the graphics quality would be all that is necessary to have the same games on most systems...