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CGI-Quality said:
Navane said:

Remember playing on the PS2, and then opening your shiney new Xbox 360 and popping in Gears of War? I'm not quite seeing the same kinda leap here. This still looks very much like last-gen territory to me. When I enter into a new console generation I'm looking for things that simply wouldn't be possible on previous consoles. Sure, the smoke and particle effects are nice, but they don't even come close to the smoke and particle effects seen in the Elemental tech-demo. The dynamic lighting I don't think is even quite dynamic as when he throws his fire balls it seems that the light emitted is pre-determined to cast certain ways on the environment and himself. Take a look at 2:05 and see the way the light reacts on the security guard.

Where is that leap that I'm looking for? I haven't found it with this game as of yet. The leap that I'm looking for? I think the elemental tech demo is a good place to start, and if we can arrive at some point where the original Deep Down trailer is what we can expect to see in real time, it'd be then where I'd be satisfied that we've made the generational leap. This game looks like an evolution but more along the lines of a micro and not at the macro level.

Just the fact that you used Deep Down as a measuring stick tells me your expectatioons are outrageous. You actually thought that was real-time, or that some game will look like that, particularly this early in the gen? You're going to continue to be disappointed, then, regardless of the game or console. Not even the best looking PC games look like that.

In inFAMOUS: Second Son's case, what they've shown is leaps and bounds ahead of previous titles in the series. Your view is in the minority, as most people that have seen the game agree, and this is with 5+ months left of dev time. Lastly, as far as that Elemental Tech Demo goes, it hasn't been shown working in any game, yet, let alone an open-world title. 

I don't think my expectations are outrageous, but rather high enough to want to see a meaningful enough difference in a new game on a new console in a new generation. Look at games like God of War: Asscention, or especially Beyond: Two Souls: those two are absolutely amazing games to be seeing on the PS3. I haven't heard about any new animation technology like Naughty Dog did with the Uncharted series, or facial screen capturing like L.A. Noir. The only thing I'd consider fully next-gen was the Dark Sorcerer tech-demo, but even then I feel that the effects work (such as the fire) could use a little work.

I'm looking for innovation, and right now I'm seeing more of the same. I'm in no way meaning to imply that innovation won't come at all, but I'm not really seeing it right now in most of these launch games. Perhaps then my expectations are a little high for the beginning of a generation, but even still I was impressed with launch games for the PS3 when I got mine for Christmas for the first time.



I don't know why people tell me to get a life. I'm a gamer, I have lots of lives!