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curl-6 said:

WSR didn't have hype because hype isn't something its audience does.

What? You're not making sense. Clearly 500,000 + people bought WSR knowing full well the release date, you wouldn't go out to buy a game at lauch as quick as possible unless you had some excitement over it (key word SOME). Excitement = hype; therefore WSR had enough hype to sell that much, though probably much of that was purchased by the people who were already fans of Wii Sports, which is likely a lot of people (that still counts as hype, even if they aren't spending countless hours on the internet talking about it like us gamers do about games). Like I said, everything has hype, it's the level of hype that'll determine how much it sells at launch. I wasn't the very hyped up person who bought it at launch (like I stated earlier), I didn't even buy WSR until late 2010 when I cared to even do it.

And plus, all this wasted time and I still don't see why you even brought up Wii Sports Resort in the first place. Sonic Lost World isn't Wii Sports Resort nor will it ever sell that well, (quite frankly, I don't think there will be another WSR-like phenomenon that'll happen anytime in the future. Even the mighty PS2's best selling game was roughly 20 million sold, 10 million short of WSR, and that's coming from a 155+million install base, over 55million more than Wii). WSR's results don't apply to SLW simply because there are no special circumstances (there is no Sonic version of the Wii Sports phenomenon) that would cause a sudden disconnection from the hype/sales relationship. So while WSR overall from its 30+million sales is sort of an anomally, Sonic Lost World is nothing out of the ordinary, releasing into the market like every other game releases: SM3DW, Zelda Wind Waker HD, Grand Theft Auto V, Call of Duty Ghosts, just another game releasing into the market, nothing different about any ordinary well-known personell.