| RolStoppable said: "If the ship were going faster in the original, you would have reached the edge of the ocean before the game could load all the data." I don't buy it. It just sounds like an excuse for why sailing was slow in the original. You could see islands that were several map squares away from your current location at all times and the GameCube could stream data fast in order to handle things like level of detail and mip-mapping properly. If there really was a problem with load times, then the game would have paused for brief moments (specifically when getting close to islands and full detail sets in) which is a common problem for games that stream data, but can't quite handle it perfectly at all times. And now Aonuma is telling me that an HD version with more detailed textures and better effects, but on the slower Wii U disc drive, allows to double up the speed of the boat which supposedly wasn't possible before? No, I just don't buy it. |
Not that I believe in the explanation, like osed125 said the super-swim glitch sort of proves it to be false, but to be fair, the game indeed doesn't load the islands until you get close enough (I think one square away). The islands you see in the distance are nothing more than simple 2D sprites drawn on the 'horizon'. If you look closely, you'll see that the game exchanges these sprites for the real 3D island locations once you are close enough.







