Xxain said:
Fayceless said:
| Xxain said:
All JRPG's should have Day and night cycles, Weather effects, interactive enviornments, real time overworlds. They should of had them a long time ago.
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I take issue with generalizations such as this. Why should every single game be the game you want? What about games I want? I don't want every game I play to be the same game with a different story. Not every game needs all those things you listed. These aren't thing that should be thrown into every game just because "it's cool." They should only be used when it serves an essential function to gameplay and/or story. Otherwise it's a waste of time and rescources that could further other elements of the game.
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How did you come to the conclusion that adopting features that give more life to the environment's will up end with the same game but a different story? If Tales of something came out, then Persons 5 came out and both had a weather, day and night, interactive environment's how that make them the same? On the flip side, why aren't they the same now?
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It was a bit of an overstatement.
The real question is, why should every game have the elements you listed? What's the point? Does it really add anything to the game? Is it a wise use of rescources to add them? This question of course must be asked independently for every game that's made. I don't see why every game needs day/night or weather or interactive environments. It's just not essential to many games, so why be wasteful in the game development process to add them in? Some of those would be more irritating than immersive if they were present in every single RPG.
EDIT: and ironically, your latest post echoes my sentiments about every game being the same.