the-pi-guy said:
Your questions aren't really that great, because all of the answers for them are easily deduceable. In comparison to IGN's questions, we didn't really know the answer to any of them. Though there are probably better questions. 1.) eSRAM is used as a buffer, because it has a higher speed than DDR3, so it can be more competitive to PS4 RAM speed. 2.) They've already talked about it sorta, not really the type of thing they are going to go into great detail about. 3.) While that is possible, it isn't going to happen, ever. IIRC They make a little bit of money off 3rd party disk sales. The versions are still going to be different as the specs are different. So while it is possible with an platform update and maybe 10$ fee, it isn't something they're going to talk about. |
The only really valid response there is #3, but hey, I can dream.
1.) Obviously it's a buffer, but eSRAM is not the industry standard for a buffer. By comparison, the Wii U has the same 32 MB buffer in eDRAM, but it likely cost Nintendo less than a third of what the eSRAM is costing Microsoft. (eDRAM has only two transistors per bit. eSRAM has SIX, and requires more die-space to match. I've been over all sorts of information on this, and nothing properly explains why Microsoft picked eSRAM over eDRAM when it was not a cheap upgrade. That large pool of it and Kinect are probably the reasons why the X1's MSRP is so high.
2.) Isn't the point of AMA to ask questions which they otherwise wouldn't answer? In an age when the government can hack android devices, knowing Microsoft's consumer protection policies before buying the console is a must. Will Microsoft require a warrant or just obey at a federal request even if they have legal recourse? It's an uncomfortable question I'm sure Microsoft doesn't want to address, but that doesn't mean that I as a consumer don't want an answer.
And for the record, I'd like to ask Sony the same questions with the PS Eye. I'm just less worried about it because the PS Eye is an optional accessory.







