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mrstickball said:
ListerOfSmeg said:

I am not sure on all of that but the Wii did have DLC it also has a lot of online content on Wiiware. I didnt even own one but its not that hard to look into.. Also you cant blame Nintendo for 3rd parties. They did that to themselves. If you look at software sales, a good portion of 3rd party games like Madden, Tiger Woods, actually sold better on Wii at first then PS3 or 360. It wasnt until COD4 skipped Wii, Madden went full casual on Wii, and 3rd parties started dropping really bad ports or spin offs, or rail shooters, that sales slowed. Nintendo cant force 3rd parties to release quality games and considering Nintendo released the highest rated exclusive last gen on inferior hardware it shows the specs really didnt hurt it at all.


1. Wii didn't have remotely as much DLC as the X360/PS3 did. The system wasn't even designed for it due to horrible stock HDD spaces. How many pieces of DLC were over 50MB? Heck, the WiiWare size cap was essentially 50MB the entire generation - whereas the X360 realized that was a bad idea, and removed it quickly, and PSN never had it to begin with.

2. Blame Nintendo instead of 3rd parties for games? Yes, I can. When you had a two-tier system that was either HD or Wii, you can set that blame on a console that simply wasn't in the same timezone as the other two. Look at this generation's top multi-platform games - Wii versions were either hack-jobs, or non-existent entirely. Furthermore, your arguments about EA multi-plats are mostly wrong. The top Madden for Wii sold 860,000 units - about 110,00 units less than the PS3 version, and about 1.5 million less than the X360 version. The gap just grew from there. You are correct about Tiger Woods Wii outselling the PS3/X360 versions, but that was arguably one of the few, if only multi-plat titles that ever outsold either HD version.

3. Nintendo can't force 3rd parties to release competent ports, but they could have given them decent hardware to work. When its virtually impossible to port technology to a given console because its vastly inferior, that isn't the developer's fault - that is the hardware manufacturer's problem in failing to anticipate developer requirements for the generation.

1. It still had it and if I am not mistaken any HDSD card could be used for expanded memory.

2. That's just silly. I am sorry but do you blame MS or Sony for a bad Activision game? Probably not because that wouldnt make sense and it doesnt make snese here other than  to justify your stance against them.

" Look at this generation's top multi-platform games - Wii versions were either hack-jobs, or non-existent entirely" and again I fail to see how that is Nintendos fault. They didnt program the games. We had Elder scrolls on Xbox so no reason one couldnt have worked on Wii. You get out of something what you put into it and that is exactly what most 3rd parties got.

3. I will say it again since you ignored it the first time but having the highest rated exclusive this gen proves the hardware was more than capable.