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thismeintiel said:
People really need to stop using this 24% figure. It's from a BS article by Leadbetter. An article that was the final straw that got Digital Foundry banned on Gaf. He used a slightly better GPU than the PS4 has to represent the PS4 and a much better GPU than the Xbox One has to represent it. He than used the same speed RAM in both. So yea, a flawed comparison from the beginning, one that favors the Xbox One. The actual difference is going to be larger than 24%.


Agreed. The PS4 still has a 40% advantage in just GPU compute scenarios (Give or take!)
It also has a 33% Texture mapping unit advantage and twice the Render output pipelines, that's going to show a difference, anyone who disputes that would be silly.

Comparing the bandwidth however, is essentially pointless.
Firstly, we have no idea what kind of impact the 32Mb of eSRAM is going to make in the long haul, it does increase development time and cost.

Plus, because the Xbox One has a slower GPU, it's bandwidth demands are also less than the PS4.

I would have liked more CPU and GPU grunt under the hood for both consoles, but I'm picky like that, we have to "endure" these machines for years and they will look long in the tooth in a few years.



--::{PC Gaming Master Race}::--