| pokoko said: I can't really comment on Kinect 2.0 all that much but I would imagine that there are still a lot of limitations. It just seems that you run into a wall in terms of precise control whichever way you turn. It just isn't going to replicate traditional games where you're looking for as much precision with input as possible. That means that Kinect has to have dedicated games, which isn't necessarily a bad thing, but I've yet to see anything that really appeals to me. I'm not going to judge yet, of course. Maybe Microsoft will totally blow me away with 2.0 in a way that 1.0 did not. I can't help but doubt it, though. |
What's funny about your comment is that there was a time when mice were not considered precise. The precision of mice have improved so much over the years that if you think they always had the level of precision they do today then you're severely misinformed. We're not even talking the difference between a balled mouse and a laser mouse. The precision of ball mice improved over time, but then the introduction of a laser made them exceptionally precise. Then again, the early laser mice were less precise than they are today.
The precision of Kinect will be based on the fidelity of the depth sensor and RGB camera.







