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S.T.A.G.E. said:

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Thats the point of experiences, to create worlds and fill them with meaning while you're in it. Grand Theft Auto, Red Dead Redemption, Final Fantasy (post six) Mass Effect, The Witcher, Dragon Age, Fallout, Halo, Batman Arkham franchise, Skyrim, Assassins Creed, InFamous, The Last of Us, Uncharted all accomplish multiple feats when it comes to this. Mark my words, next gen the experiences will be less linear. 

Cathrine is a game, but because of the fact that you're trying to survive while playing a game it becomes less of a game and more of a survival experience. You're in a really....really...really bad dream.

When SOTC first came out it set the bar for how you touch people with gameplay without having to say a word. It wasn't easy, especially the last boss the first go-round but eventually you look back at the experience fondly.

I am against everything your view of gaming stands for.