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S.T.A.G.E. said:
Soleron said:
S.T.A.G.E. said:


A game can be as tough or challenging as it wasnt to be, it just has to stop holding your hand. Think about that. If you're in an experience that stops holding your hand, get ready for a true a maze.

Who says everyone gets to finish a game, or that's even the goal? Maybe running around having fun can be the goal. Most players never finished OoT, but everyone enjoyed the experience.

In the arcade games that console games grew out of, hardly anyone finished a game. It was about replaying levels until you mastered them, which required solid design that didn't burn out on a single playthrough by relying on surprise.


If not everyone finished the game something stopped them from completing the game. Dragonage had this problem and thats why they dumbed down the next Dragon Age. If an experience is a challenge it does its job of being a tough game and being an escapists dream at the same time.  I enjoy both, but I a game in this day and age without a premise is a bare bones experience. Nintendo games are light hearted fun, just play them without thinking too much. Zelda and Metroid are the only two Nintendo games that ever really forced me to somewhat use my brain. Want to play a crazy game that becomes an experience? Catherine. 

You like that kind of game, but you're missing that not everyone enjoys games in the same way. I don't want experiences, I want worlds. Not every game needs to be finished.