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RolStoppable said:
ishiki said:

isn't that a more important number regardless.  A lot of people argue that games should be prices less so more people will buy the cheaper games (I don't think that would happen).

But games are also generally have upfront sales (though maybe not on mobile with like angry birds, fruit ninja etc) while  a lot of apps aren't that way.

The issue is that we didn't get a number. As a rule of thumb, if a company doesn't mention hard numbers, we have to assume that the actual numbers aren't particularly good. All the information we got is that the game entered the top 10 for a week in a chart that uses a criterion which heavily favors the game.


I understand your skepticism, but there are terms and conditions preventing publishers on the app store from divulging hard numbers. Hence why they're usually released as ratios. The best we could hope for would be a revenue comparison with Steam or other platforms.

Take Two is pleased enough with the game's performance to boast about it publicly and to suggest that the publisher is looking to expand investment in the platform. There isn't much more that an iOS gamer could ask for.



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