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Runa216 said:
That's the tricky part.  It's not actually THAT short.  it's short, yes, but not ridiculously so.  the campaign (which is the same for all six characters) is about 12 hours long, but a good half of that is backtracking/retreading.  like I said in the review, it's enjoyable, but I looooooathe last minute "oh, by the way, you thought you were about to go fight the final boss?  Well, sorry, you gotta go find nine talismans before you can do that, and to get them you need to go throuh every level again, beating the alternate boss".  it's a cheap tactic to make a short game feel longer, though as I said, the boss battles are all pretty sweet.  

Had they not pulled that last minute bullshit twist, I honestly would have given it a much higher score and not been as critical.  That kind of last-minute-fetch-quest-to-pad-the-time bullshit is like the lowest of the low, so even when a good game does it, it's bad.  This is a good game that does it, and that's bad. 

yes, you can argue that playing the different classes mixes it up a bit, and it does, but in the end it's still the same missions ad nauseum with slightly different gameplay.  Dragon's Crown had 9 stages and 6 classes and cost 40-50 dollars depending on what version you got.  On the flip side, Dungeon Defenders has 13 stages and 4 classes, and that game only cost 15 dollars.  The different character classes do in fact give a game better value overall (especially in multiplayer co-op like this), but it's not enough to make up for that last second fluffy twist. 

I really don't like this kind of stuff and I do agree with you when you said about being a cheap tactic, it degrades the value of the game imo. I'll buy it as soons as they do some sale as I like to play this type of game with two friends, pretty sure we will have one heck of a time playing it.