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NeoRatt said:
I really think people should see games before they judge them. I am more suspect about the lying of schedules that seems to be fairly rampant in the industry.

How can a game that was supposed to be last summer, move to December, then out a full year after that and possibly more? Don't tell me no one knew... We are are talk $10's of millions in shifted costs. I think devs like this, MGS4 devs, Too Human devs, etc. know how long it will take and the big publishers Sony and Microsoft, just feed us a line of BS on release dates.

I don't believe anything until I see it dated at Gamestop (and not the first of the month)...

Your position is understandable, but having been in software development for over 25 years, I can tell you that even well-understood problem domains can get tricky sometimes.  Game development is much worse as you're pushing the envelope of what can be done.

Imagine doing basic research at a drug company and your manager asks, "so, when can we expect to have a major breakthrough in your research?"  It can be enough to drive some people to other industries.  Sometimes companies hit the nail on the head, sometimes the nail wins and the thumb loses.