Ajescent said:
x_x oh my goodness okay, I can see that this is not a conversation I want to have because I hate talking about sales figures (inb4VgchartzIsallaboutthesaleslikeitorlumpit) But I will say this: A game doesn't need to sell 10million copies to be considered a success. E.g: Hotline Miami recently celebrated numbers of less than 500k on psn and considered that a success. ThatGameCompany went bankrupt whilst making Journey, but then were back up and running the first week of Journey being on PSN because they had made back more than they used to make the game in the first week ALONE. |
And you were speaking about goodness ? I should be the one who complain about your stories.
Journey dev only begin to make profit recently mate :
http://news.cheatcc.com/391342#.Ufpgg5K9Bio
"Lastly. This pretty much sums up the flaw in your arguement. SE placed FF7 on the store for £7.99, nobody buys it. So in an attempt to make money, they put it for £0...I'm not a math major but I know you are less likely to make money if you put it at £0."
I did not speak about making money out of those games... And yes you're probably not a math major.
"When ff7 was in the #1 spot, it was alleged to be selling 100k roughly each week, same with 8 and 9 and MGS."
Source mate, SOURCE. Because I did not read something close to this statement anywhere. I'll be glad to have numbers.







