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I think the primary thing about games should be their atmosphere and art style.
Both of these things could make or break a game.

When a game has poor atmosphere (the environment, the feeling of the world around you) it can become boring quickly. And it doesn't need extremely precise 8 billion polygon models to do this. (Sarcasm, obviously.) Some Pokemon games have achieved this, and they are basically 2D Sprite models. But, because of the environment and the way everything flows, it works, and it works well.

Art style is also very important for a game, much more so than graphics, at times. If your character's look boring, and your representation of the world looks boring, you'll end up with a pile of boring.

Overall, I would say the points made above are more important than graphics. (Although graphics are still important. I don't want to play a game that looks like it was on the PS1.) Gameplay, however, is a core aspect of the game and can not be messed up. If that's messed up, your hole game goes down the toilet.