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But what about artsyles like JRPG games that don’t sell well? We could point out that these game primarily depend on the gameplay to sell them as mainly the only ones that do sell well is the ones that showcase great gameplay and story. But can we also say people are buying JRPG games purely off the artsyle? Anime has become widely popular with some people and it could be argued that this artsyle sells games to these specific people. What if we took a game and used generic soldiers with shaved heads and put them in a Final Fantasy game. Now the characters are no longer unique. Would the game still sell though? Would it sell the gameplay with generic American looking characters? Or maybe part of the reason it sells is because the anime style that these people love.
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They sell because they are good. Final Fantasy sells millions, even more than say, Mass Effect. The reason they sell is not because of the "Anime artstyle", they sell because they have entertaining gameplay and in some cases a very interesting story.
Regarding your question, if you take generic soldiers and cram them into a Final Fantasy it wouldn't make much sense right? You have to care for the characters and for that you need to be able, at least, to distinguish them from the others xD. So I ask another question then, what happened if we put Anime characters in Halo and make them fight with swords in a first person fashion? It wouldn't work! As it wouldn't work if you put generic soliders in a JRPG and make them fight with an AK-47 xD.
Graphics and Gameplay don't go together that much but if you can have both of them, why not?
"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"








