| zorg1000 said:
|
Still sounds really stupid, if I want to play Metroid, I will play Metroid. It works for that because Metroid doesn't really have "dungeons." Skyward Sword tried this out by making the overworld more dungeon-like, and by doing that they made it work; they made revisiting certain areas alright. But dungeons are often very far apart, and although you can open shortcuts in them, most aren't built for quick access to any room from the entrance, so unless they're literally like right across the street from each other and are all simply a hub room that branches out into each other room of the dungeon, no, absolutely not. If I want to play Metroid, I will play Metroid. If I want to play Dark Souls, I will play Dark Souls. If I want to play Skyrim, I will play Skyrim. Can people let the Zelda team do their thing instead of asking it to emulate other readily available gaming experiences? I play Zelda because I like Zelda. I like it so much that I play it all the time, and yet I resist the urge to approach every other game studio with the suggestion that they make all of their games more like Zelda.








