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Otakumegane said:
osed125 said

Don't you think that part of why there isn't much to explore is because of the battle system? Such encounters force one to take a long time even getting through a medium sized area. Developers could create a lot more explorable worlds free from a constrainting mechanic.

Maybe part of why traditional JRPGs have flocked to handhelds is because the whole "change of pace" and the "static" nature of turn-based that just fits a lot better on the go when you can just close it, wait some minutes, open it and you don't miss out on a thing.

Yes, that's part of the reason. But then again I don't expect huge exploration in most traditional JRPGs. When I want to explore I play games like Fallout, Skyrim or Zelda. Most JRPGs where there are random or forced battles don't really offer a true sense of exploration.

That's actually a very good point, we see less and less traditional JRPGs coming to consoles, most of them are on handhelds (and in the case of SE to smartphones and tablets).



Nintendo and PC gamer