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Otakumegane said:
osed125 said:

That's just how old styles JRPGs work, I personally don't mind them all that much, but I do understand why some people find them annoying.

In SMT IV I find extremely easy to avoid enemies in open areas, although it is practically impossible to avoid them in the world map, don't really mind this because I think those battles are easier than the ones in the open world, so they go extremely quickly (to the point where in some of them I auto attack).

I do admit that I generally don't like playing more than 1 JRPG at time, and after I beat one I quickly move to another genre, but I do this with every game. I rarely play a sequel right after I finish the first game because (if the gameplay is the same) I get bored very quickly. I like to take a rest between similar games.


This is most likely why the game hasn't exactly clicked for me yet. I haven't had the chance to really define Tokyo and it's gnawing at me. I just really want to see the city and the areas. Just get some chances to really look at it.

I can't play old-style JRPGs for more than 2 hours at a time because of the pattern of transition becoming tedium. But I could play Xenoblade and TWEWY (which also didn't have forced battles and allowed you to choose exactly what kind of battle you wanted to have) for more than 4 at a time.

Sometimes I just wanna chill in the game and soak in the atmosphere. JRPGs aren't very good at this whole "abnegation" thing a lot of times.

I do see a big design problem with the world map. There is indeed a lot of places you can enter, but so far 95% of those are just places where there's a demon that says me to f*ck off or says nothing relevant. I guess all of them involved a side quest or maybe the main quest but later in the game, and that's kinda annoying, not because I have to enter battles to get to them, but because they don't offer anything (at least not yet). They should only be available when I accept a quest or something. 



Nintendo and PC gamer