Otakumegane said:
I'm totally ok with the battle transitions when gameplay is all inherently menu based like in SRPGs like Fire Emblem. (Huh, now that I think about it, FE:A also uses some tricks like Ablaze music to help smooth out the battle transitions. Possibly why it scored that much higher) Though forced battling I have a bit of a problem with. Already got through playing Xenoblade. One of the best parts of the game was exploring the world. And the game doesn't force you into a menu or a battle phase when you get attacked. You can choose when to enter fight mode. Imagine if all the encounters were forced in that game. It would really drag on and interfere with the defining of the world. Even Japan acknowledged it in their user reviews. |
That's probably because Xenoblade is build to have exploration, and thus the developers obviously realize that random encounters or forced battles wouldn't work.
In SMT IV for example the amount of exploration in the world map is very little (some few chests and relics here and there, but nothing major), and in the open areas where there are more chests and relics the battles are very easy to avoid (for the most part), and still there isn't THAT much exploration in this areas.
Nintendo and PC gamer