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I think space combat is the hardest of hardcore genres. My parents and girlfriend will watch me play and have absolutely no clue what I'm doing or what I'm even trying to do. There's a lot of button memorization -- the games use practically the whole keyboard -- and there's also a huge need to manage all kinds of information coming at you simultaneously. It's a difficult genre to learn if you aren't 14 years old and don't have all day to devote to playing like I did when Tie Fighter was released. :)

Freelancer was the closest this genre came to being casual (you could even play it with a mouse!), and even that was fairly complicated.