I know! It's gotten to the point that a friend of mine is talking about programming his own. We'll see if that project gets off the ground or not.
Best space sim I've seen was called Terminus, but I only played the demo and couldn't find a copy (legal or not) a couple years later. It used actual inertia instead of magically fixing your trajectory to match your ship's orientation, and managed to set up the controls and HUD so that this situation was useful and fun instead of a nuisance.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







