I think one of the problems the Wii titles will have is that these radically new controls are going to take people out of their comfort zone quite a bit, and that means people may love a new game or hate it depending how much they like the new motion control. Tony Hawk Downhill Jam got a lot of slack for it's controls while I personally felt they were perfect. Red Steel had a similiar problem. Now the same with SSX some people love it and say there is no turning back, and some are saying it stinks. Based on prior titles I think I'll love it, but I think considering the divide Wii developers need to start creating more then one control scheme, start supporting the classic controller if wiimote doesn't do it for people(Kind of like in a chinese resturant, the customer can't get the hang of the chop sticks, they can always ask for a fork and knife.) Or even customized sensitivity for the Wii mote escpecially in FPS titles. I think they need this. There can be a simple tutorial in the beginning where you adjust things to your taste and wallah!!! no more people complaining about the controls. Of course I wouldn't apply this to a game where motion was important like Warioware, Wiisports, etc...but more so to shooters, racers and fighters(Dragon Ball suported Wiimote, Classic, and even the GC controller, that was great)







