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At least for me, it's not about the number of polygons, shaders and texture resolution themselves, but it's about how the developer uses the hardware to make the best possible results. I was amazed when I saw many games on the DS like Metroid Prime Hunters and Mario Hoops not exactly because of their graphics, but because how those developers were able to make such great looking games on the limited hardware features they had, just like I was when I played games like RE Revelations and Starfox 64 3D on my 3DS.