By using this site, you agree to our Privacy Policy and our Terms of Use. Close

The reality is that most games will be made for the lowest common denominator. They might be optimized up somewhat after that but the differences will probably be minor. A lot of the differences places like Digital Foundry talk about in current gen games, I can't even see myself or wouldn't notice without a side-by-side comparison.

The part about the GPU compute is probably the key. We aren't likely to see PS4 games that are beyond what the XO can handle until very late in the generation and then only from Sony first-party games. Even then, the average person probably won't be able to say that it's remarkably better than Halo 6 (or whatever). Only a few studios, like Guerrilla, ever did anything amazing with the PS3 SPUs.