Sounds just incredible and disappointing enough to be true.
In order of the rumors on the first post.
1. The Wii U actually had a Zelda Wii U tech demo. I hope it gets a slight graphic overlay because, while the lighting effects were incredible, the textures could use a bit more oomph, particularly on the character models.
2. Only good if the Hyrule Resistance plays a major part. I don't want Zelda to be the only returning NPC with a flushed out backstory. Also, I WANT MORE HORSEY BATTLES. Those were awesome in TP, particularly the first one, but there weren't that many of them. And yes, I'm more than a little childish on this one.
3. The best open world games either have a fast-travel or a very good map tool. Good thing Zelda has always had warping.
4. Good. SS was a great experiment, but grafting swordsmanship into motion controls is probably not the best idea.
5. BAD. I don't like dungeons, at least in the Zelda formula. They feel far too contrived. What stupid architect built this place? I want the dungeons to be ruins: feel like real temples and buildings with history, long past their prime, and to have puzzles which feel like they belong in that context. Unless there's a good story-reason why it's happening, adding in complexity of one dungeon's switches affecting another dungeon just doubles down on the stupid.
6. Good. I'd like to see her as Shiek or with a sword, but I'll let Nintendo figure out what they want to do.
7. -no comment-
8. A graphical artist is now the director. A graphical update (1) is reasonable to expect.
9. Sounds reasonable, but I won't hold my breath.
10. With that many hands working on this for several years, they could easily fill that much space in.
11. Midna worked well muttering gibberish. This is probably that again, but everybody doing it will take some getting used to.
12. Not too surprising, but so long as all the major pointers are covered by an N Direct, I'm cool.







