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Raven722 said:
Machiavellian said:
thismeintiel said:

He already tweeted the article was false, so I'm guessing the numbers must be higher than what Leadbetter reported.  Of course, he's not going to give out specific numbers if Sony hasn't.  Apparently, insiders at Gaf have been alluding to 6GB, though.  Either way, it's still an improvement over the 3GB they originally had.

You need to read the whole thing, the DF article is not false because they get their info from the Sony documents.  What Brain is stating is that 1GB allocation.  In other words 4.5 dedicted for games then there is the 512 devs cn request, then the other 512 that is managed by the OS.

I'm going to trust someone who develops games over an article that does not reveal the actual sources and also already managed to get something wrong when they tried to explain how the flexible RAM works. Sony had to step in and correct them on that already. Basically, it was the opposite of what the article said. You also have several members of GAF who have provided very accurate information in the past saying that the console is actually allowing up to 6 gigs of RAM to be used and the other 2 gigs are for the OS.

My thoughts, exactly.  Besides, considering the article kept mentioning Killzone, which we already know was made mostly using the old devkits, the documentation is most likely outdated.