walsufnir said:
TimCliveroller said:
pezus said:
TimCliveroller said:
ethomaz said:
TimCliveroller said: Now you all try to justify 512 MB? So numbers do count? Let me put it this way: a typical os with 3 GB DDR3 vs the same os with 3 GB GDDR5.... how would it perform under let's say - common sense usage scenarios. |
For what? All depends what schenarios you are talking about.
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Not graphics related ones - obviously.
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That is "common sense usage" on a console?
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Then why does it need an OS eating 3GB? or why does it need an os at all... an API shouldn't be enough then?
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I think we should point out what os is and what it's not. Some seem to confuse it with the kernel, others don't seem to know how consoles work today. Even now you can use some parts of the system while gaming and this will be extended a lot on consoles. I think both Sony and MS don't want to limit devs for other apps that are not gaming but also run on the consoles. So they reserve a lot but give more to gaming-devs which is absolutely fine and still offers ways for improvement over years.
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An OS is an Operating System. The heart of an OS is the kernel, along with components of the OS and a user interface (UI). The components of the OS often have APIs associated with them so developers can tap into features of the OS programmatically.
Both Microsoft and Sony's 8th Generation consoles operate the OS at all times. With the current generation (7th Gen) the operating system was shut down while a game played and restarted when it was closed. This OS, constantly running, is what takes the memory it is.