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A fresh take on surround audio

As a virtual puppet show, Puppeteer makes interestingly extensive use of surround-capable audio systems. With the game playing on a 2D plane it wouldn't make sense to use the rear channels for audio relating to the on-screen visuals. Instead, the team puts the rear channels to use in the form of a virtual audience watching you play.

You'll hear gasps from the audience as you make a tricky jump and chuckles as the rafters crumble beneath your feet. Failing to move your character slowly increases the rear channel activity as the audience seemingly becomes bored with your lack of action. After a solid minute of waiting, the sound of the crowd leaving the theatre and talking amongst themselves almost drowns out the game's soundtrack. It's a neat touch that adds an extra dimension to the experience.

 

Seems like the audio helps a lot in the experience.