JoeTheBro said: DF is doing a very bad job of explaining this, but it really sounds like how RAM works on vita and many mobile devices. While playing the game has 5.0 GB, going by the update, and it always has 5.0 GB. Flex RAM comes into play the second the player presses the PS button. The game drops .5 GB of non important ram and frees up space for the OS. When the game is launched again this half a gig is quickly loaded back in. Effectivly to the user games have 5 GB and the OS has 3.5, adding up past 8. |
If this is the case, it may not be so bad. Though, it does go back to the question of, why does the OS need 3.5GB of RAM?
Paging to a disk cache when task switching isn't any where near as bad as paging to a disk cache while the game is running.