Machiavellian said:
|
or they take advantage of the DD world and new business model that can be built around it.... instead of developing a 10 hour long with MP VG in 4 years with a big team.... just serialize your game.... release AAA games, chapter by chapter with different payement option. it cuts the production cost upfront requirements and spread your revenues over time and might even generate more revenue. if you price your chapter 5 bucks but release 20 chapters over 4 years you get a 100 bucks per full saga....
can put up season pass for 70 for every chapter for people that really digged it right of the bat... and do bundles and collector editions when the game starts to have a lot of chapter released or is over...
and people might even be more likely to pay at least the first chapter to try it out since they don't have to throw 60 bucks at you....
all in all that's what good indie dev should be doing and even big studios for risky new IPs that way something that really does work out can be stoped before it is a financial desaster or maybe even salvaged through players feedback....
that's one of the main reason I believe DD is not only the future of gaming because that is just a evidence I also think it is the salvation for VG future and the best way for us gamer to get what we want with a higher production value... and nothing prevents successful games to release on BR once they are done for the ones that really want the physical media or the one that don't the downside non transferable right of DD... and on top of that only really good or succesful game will be pressed....








