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walsufnir said:

no it wasn't "based" on it. read the gaf-thread, it there to further support the idea.

"Sony's internal docs say that 4.5GB is the baseline amount of guaranteed memory available for game-makers (note the memory usage of the Killzone: Shadow Fall demo)"

The DF article is based in the old devkit used in Killzone demo lol

I'm just commentint what I read in the article.