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Sony - PS4 RAM drama? - View Post

Adinnieken said:
MoHasanie said:
Less RAM means just lower speed? It won't affect graphics right?

As I updated me previous comment with.

On both the Xbox One and PS4, that available memory is for both the game code and the graphics.  So, technically yes it does.

That said, I don't see any game for the near future taking more than 2GB for the GPU.  I can see the code getting bigger that utilizes the CPU, as AIs become more sophisticated.

In C and C++ you allocate memory blocks (addresses) and you reserve those for as long as your code is running.  In some cases, some of those addresses you'll unlock and allocate back to the system if you only need it once, but generally speaking you hold onto it until your're done.

As an example, you may have a method that calls a system object.  Within that method, you allocate the memory, and when it finishes, you're likely going to relinquish that memory.  However, you may have a method that initiates an object that accesses the controller hardware.  That memory you'll open, and keep open until the game is closed out. 

Since I've never programmed graphics, I have no clue as to how memory works with GPUs, whether you allocate memory or whether the GPU does that.  If it just does it, than you have the problem that you need to ask what memory addresses are available first, then allocate the blocks.  I've never programmed in C/C++ so I can't honestly say whether or not SOP would be to check the memory block first or not, but I assume it's good practice to get into.

Aww, that sucks! :( Hopefully there is only a small decrease in graphics quality if there is a decrease in RAM. 

Wow, that is extremely complicated stuff! I don't think I'll ever understand specs and all this information. Thanks for the explanation though! :) . I think I get most of it. 



    

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