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Torillian said:
fordy said:

"has designed the PS4 from the ground up for small-team development."

The PS4 and Xbox One are x86 technologies. How on earth is one "tailored" for small-team development?

Well I'd assume this is referencing the simple ram solution where you just have one large pool of fast ram instead of a larger pool of slow ram with a small pool of faster ram.  According to Cerny this was one of the ways they tried to make development simpler which would probably help smaller teams more than larger.  

Except not only are small teams already versed in the PC RAM setup, but a unified structure would require extra regulation so that the CPU and GPU could not access a piece of memory at the exact same time. It has the potential to cause a hardware deadlock. This is why you're most likely going to see that, while both CPU and GPU use the same memory, it's going to be accessed the same way a PCs is, only that you're able to shift the partition between resources, much like dynamically assigning GPU allocatable RAM for onboard video in the BIOS, only the game would specify it.