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Spazzy_D said:
I'm going to say it again: it's a good thing if they are not focusing on an in depth story mode. I liked Melee's adventure mode fine, and with less focus on something like sub space maybe we will get things like individual break the targets back, which would be awesome. At the end of the day, if they spend 90% of their time on character roster, stages, items, and online modes I couldn't be happier.

im with you, did the subspace crap really cause delays and take up that much space? Wow if I needed any more reasons to be letdown by that game.

the reasons are silly, maybe they cant pull off the CG for 3DS so they are just gonna not do it. Im actually happy, subspace emmisary was terrible, long and boring. the cutscenes...likewise, I dont give a damn how pretty they were, but it doesnt mean anything without context. It was just a bunch of random crap strung together by a barely their story. good riddance, now focus on not having crap online