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Xxain said:
The first interesting details is Raidens response according to wheter you did the the Tanker Mission. I did not know that because Ive never started the without doing the tanker.

Yeah.

And this =>

"When call Snake while holding the Nikita, he gives you some basic fluff about controlling the thing as usual. Then at the end, he says this:

Unlike VR training, you won't have a bird's-eye view to help you control the missile.

So what, right? It's just telling you that it's all first-person now, because you're going through vents and whatnot and it's more realistic than the older games.

Then you realize. MGS1 had a bird's-eye view for the missile.


It might not mean anything. But it might be a clue hidden within MGS2, that retroactively establishes MGS1 as Raiden's VR simulation of Shadow Moses."

 

As well as =>


"Raiden slew Solidus when the player won the fight.

MGS2 visually acknowledged Raiden's transformation when the player returned to the title screen. Whereas the player had seen Solid Snake's face at the start, he saw Raiden's face after having beaten the game.

Solid Snake's face had been colored the same shade of red used for lethal weapons in the player's inventory during both MGS1 and MGS2.

Raiden's face was colored the same shade of blue reserved for non-lethal weapons in the player's inventory-MGS2's innovation upon MGS1's combat.

The changed title screen formally depicted Raiden's awakening and MGS2's gameplay shift away from MGS1. "

Bild:


"Raiden had escaped the delusion that he was Solid Snake, and he had escaped the player's control over him as an actor.

In a concluding cutscene, Raiden threw away his dogtags with the player's name chiseled thereon.

MGS2 had ditched MGS1, and Raiden had ditched the player "