MORE 3.
Whitten elaborated on ways you can sift through these games:
"Just as today, where we will highlight things that are coming in on the service, we want to make that more discoverable. We'll make it things that we curate as well as the other ways that you find content whether that's what your friends are doing or what we recommend based on your play behavior. Or top listings. We want to make sure we have all of those types of discoverability mechanisms."
As for what the process will be like for gamers and indie developers to publish on the Xbox One, Whitten only shared the basics with us today. He says that it will be a simple process of visiting a website to sign up as a developer to set up your console as a devkit. You'll be able to download the devkit and edit source code on your PC to transfer over to the Xbox One.
No word on any cost to developers, but if you want to charge for your games, Whitten says that pricing will resemble what it does on today's Xbox 360 Marketplace.
Whitten hopes that their certification system required before publishing games on the console will take care of both the technical and policy requirements necessary to ensure that there's no funny business happening with either IP infringement or any policies they might reveal on mature content.
We'll hear the rest of the details from Gamescom, he says.







