Gaming Everything
“I mean, I would love to have finished the Milo thing. I did this thing called Milo, and there was a lot more to Milo than people saw. I’d have loved to have finished that project. You know, there was bits of it that really worked incredibly well that were emotional and really emotionally driven moments.”
“There was one bit where Milo was just sitting in this room and he’d just moved house and he was just so fragile and scared, it was such an endearing moment. And the world never saw that, and that was a real tragedy. It was just that Milo was not for the Xbox 360. It may have been better, funnily enough, to have existed on tablets. There’s an audience out there that would maybe appreciate that softer, less script-driven game. I feel sad that it was never finished, but I think it was sensible of [Microsoft] to stop it.”
- Game Designer Peter Molyneux
I was always vaguely interested in Milo, despite the fact that the project seemed noticeably too lofty for the generation it was attempting to exist on. Perhaps we can see a revival in the indie scene on the Xbox One with the new version of Kinect.
http://gamingeverything.com/molyneux-says-he-would-have-loved-to-have-finished-project-milo-the-kinect-tech-demo-from-2009/







