Zero999 said:
Precisely. the word of a dev who proved itself with actions is worth more than those that came with excuses. |
I don't think "lazy" is the best term to use here, because Nintendo is also partly at fault for developers not being able to fully take advantage of Wii U. Recall numerous reports of development kits holding "locked" content, and development tools being very bad to work with, not to mention the lack of support from Nintendo themselves available before launch. Even with the launch dev kits, I think it's been hinted that even the "final" SKUs had some locked content, so Nintendo seems to be a bit iffy on what they want developers to use. Developers have not had enough time with the better SKUs for games since they have not been supporting the console as of late, so we may need to wait and see what will happen later on and see what the better SKUs can do for future games when support picks up again. But some of it could be attributed to developers as well, because some have (even after the final SKUs) not even contacted support from Nintendo for any possible aid (like Criterion did back earlier this year). It's definitely due to the lack of hardware sales that developers don't even feel like trying. Some of them are somewhat happy though, I mean we're getting games like Assassin's Creed IV and Arkham Origins, (both predecessors sold not too bad on Wii U with roughly 150K+, about 4.5-ish percent of all Wii U owners, where PS360 versions were like 5 ish).







